Showing posts with label cgi. Show all posts
Showing posts with label cgi. Show all posts

Sunday, April 13, 2014

Cinema 4D is Go...

For the last month or so, I've been spending some of my 'spare' time running the trial version of Cinema 4D. Well I liked it so much, I've now gone and bought the thing: the full 'Studio' version no-less. This is a pretty full 3D visualization, animation and motion graphics tool and I need to get up to speed with it.

I'll probably post a few images and thoughts about this as I go along, so expect to see a lot more of this kind of thing...

Friday, April 04, 2014

Adventures in Cinema 4D: Part 004

Well my trial period of Cinema 4D is nearly at an end, and I pretty much love it! This program is so much more accessible than other 3D software I have used, and it might just be 'the one' for me. There's a lot more I want to do with this...

Monday, March 10, 2014

Adventures in Cinema 4D: Part 003

I'm looking into the C4D dynamics now, and having a little play with the materials too.

Tuesday, February 25, 2014

Adventures in Cinema 4D: Part 002

I found a tutorial to model some tank tracks, but I made these to my own design. I then managed to figure out for myself how to use the Xpresso editor to rig the wheels and track to move together.

Here's another one; a portable communicator of some kind.

And now it's the all-new TX2 handset from BeigeData.

Sunday, February 23, 2014

Adventures in Cinema 4D: Part 001

Today I began the 42 day trial period of Cinema 4D Studio from Maxon. The evalution version lets you try out the full Studio option of the software with saving and rendering of projects enabled. The trial-version is limited by having an output resolution restricted to 800x600. I hope to use some of my 'spare' time to get to know this software and generally become more hands-on with 3D, possibly using this for some of my own projects in the future.

Maybe I'll post a few images as I go along. First-up some simple geometry in order to check out the Sketch and Toon cel-shading options here. I've also been able to make these wheels all spin around together using the Xpresso Editor to link all the movements together. Not bad progress for this session.

It's very early days yet, but I'm already finding this interface a lot easier to use and get into than Maya, I'm encouraged to find out more ...

Thursday, October 18, 2012

Modelling The Old Cinema

Here's the old cinema building again; but this time a CGI model of the fa├žade I've built in Maya.

For reference I used the architectural plans I found in the CTA archive and some photos I took on-site. This is early work really, and the model certainly isn't as accurate or detailed as it could be.

I've not got into any materials or texturing yet either, but next I'd like to try projecting some photographs of the real building onto this model.