Showing posts with label cinema 4D. Show all posts
Showing posts with label cinema 4D. Show all posts

Sunday, April 13, 2014

Cinema 4D is Go...

For the last month or so, I've been spending some of my 'spare' time running the trial version of Cinema 4D. Well I liked it so much, I've now gone and bought the thing: the full 'Studio' version no-less. This is a pretty full 3D visualization, animation and motion graphics tool and I need to get up to speed with it.

I'll probably post a few images and thoughts about this as I go along, so expect to see a lot more of this kind of thing...

Sunday, February 23, 2014

Adventures in Cinema 4D: Part 001



Today I began the 42 day trial period of Cinema 4D Studio from Maxon. The evalution version lets you try out the full Studio option of the software with saving and rendering of projects enabled. The trial-version is limited by having an output resolution restricted to 800x600. I hope to use some of my 'spare' time to get to know this software and generally become more hands-on with 3D, possibly using this for some of my own projects in the future.

Maybe I'll post a few images as I go along. First-up some simple geometry in order to check out the Sketch and Toon cel-shading options here. I've also been able to make these wheels all spin around together using the Xpresso Editor to link all the movements together. Not bad progress for this session.

It's very early days yet, but I'm already finding this interface a lot easier to use and get into than Maya, I'm encouraged to find out more ...