Showing posts with label Cinema4D. Show all posts
Showing posts with label Cinema4D. Show all posts

Friday, October 24, 2014

Digitoids: A Work in Progress #004

Well, in my 'spare' time I'm continuing to find my way around Cinema 4D. Keen readers will remember I bought the full 'Studio' edition earlier in the year and that I recently upgraded to the latest r16 version too.

As for the subject matter: I was playing around with this Digitoids concept a few years back, possibly as a stop motion / After Effects hybrid, but I'm now trying out this CGI / After Effects technique instead.

Just to try something new, I decided I would post updates of this project from time to time as I go along. So once evry few days I am replacing the file on Vimeo to show a continually evolving 'Work in Progress.' For anyone that wants to see how the work is progressing, click by here again soon and hopefully you will see the clip move on a little.

Friday, April 04, 2014

Adventures in Cinema 4D: Part 004

Well my trial period of Cinema 4D is nearly at an end, and I pretty much love it! This program is so much more accessible than other 3D software I have used, and it might just be 'the one' for me. There's a lot more I want to do with this...

Monday, March 10, 2014

Adventures in Cinema 4D: Part 003

I'm looking into the C4D dynamics now, and having a little play with the materials too.

Tuesday, February 25, 2014

Adventures in Cinema 4D: Part 002

I found a tutorial to model some tank tracks, but I made these to my own design. I then managed to figure out for myself how to use the Xpresso editor to rig the wheels and track to move together.

Here's another one; a portable communicator of some kind.

And now it's the all-new TX2 handset from BeigeData.