Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, April 04, 2014

Adventures in Cinema 4D: Part 004

Well my trial period of Cinema 4D is nearly at an end, and I pretty much love it! This program is so much more accessible than other 3D software I have used, and it might just be 'the one' for me. There's a lot more I want to do with this...

Monday, March 10, 2014

Adventures in Cinema 4D: Part 003

I'm looking into the C4D dynamics now, and having a little play with the materials too.

Tuesday, February 25, 2014

Adventures in Cinema 4D: Part 002

I found a tutorial to model some tank tracks, but I made these to my own design. I then managed to figure out for myself how to use the Xpresso editor to rig the wheels and track to move together.

Here's another one; a portable communicator of some kind.

And now it's the all-new TX2 handset from BeigeData.

Sunday, February 23, 2014

Adventures in Cinema 4D: Part 001



Today I began the 42 day trial period of Cinema 4D Studio from Maxon. The evalution version lets you try out the full Studio option of the software with saving and rendering of projects enabled. The trial-version is limited by having an output resolution restricted to 800x600. I hope to use some of my 'spare' time to get to know this software and generally become more hands-on with 3D, possibly using this for some of my own projects in the future.

Maybe I'll post a few images as I go along. First-up some simple geometry in order to check out the Sketch and Toon cel-shading options here. I've also been able to make these wheels all spin around together using the Xpresso Editor to link all the movements together. Not bad progress for this session.

It's very early days yet, but I'm already finding this interface a lot easier to use and get into than Maya, I'm encouraged to find out more ...